Matrix ( float multi-dimensional array of 4 * 4 items in, ( optional )) – Matrixĭrop_x ( int in, ( optional )) – Drop X, X-coordinate (screen space) to place the new object underĭrop_y ( int in, ( optional )) – Drop Y, Y-coordinate (screen space) to place the new object underīpy.ops.object. Session_uuid ( int in, ( optional )) – Session UUID, Session UUID of the data-block to use by the operator Name ( string, ( optional, never None )) – Name, Name of the data-block to use by the operator Linked ( boolean, ( optional )) – Linked, Duplicate object but not object data, linking to the original data Scale ( float array of 3 items in, ( optional )) – Scale, Scale for the newly added objectīpy.ops.object. Rotation ( float array of 3 items in, ( optional )) – Rotation, Rotation for the newly added object Location ( float array of 3 items in, ( optional )) – Location, Location for the newly added object World – Align the new object to the world.ģD Cursor – Use the 3D cursor orientation for the new object. Type (enum in Object Type Items, (optional)) – TypeĮnter_editmode ( boolean, ( optional )) – Enter Edit Mode, Enter edit mode when adding this objectĪlign ( enum in, ( optional )) – Radius ( float in, ( optional )) – Radius
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